I’ve lost lots of my project files in HDD crash, so i started rewriting the whole thing from scratch, expect for the character loader.
Open Pandora

Thanks to Irrlicht, i can port this project to Pandora console painless and easy way. And hopefully boost my speed at coding =)
If someone is curious what Pandora is then i suggest to visit this link.
Start of Mob code
Moved to new place and got the internet. Here is video of Monster with basic AI Script.
irrMaple, WTF?
irrMaple – A Maple Story “pseudo reverse-engineering” project
The goal of this project is to take a free 2D Side-Scroller MMORPG called MapleStory and make own Client and Server which works with MapleStory data and media files when extracted and converted to my data format. The final result will be fully functional game engine that is scriptable.
Read More
Working on the Scripting system.
I’ve been lately looking at the AngelScript’s manual and found out how to use the Objects and Handles. Then i implented GUI System that is pretty easy. When i get the Element system done then these combined they are really powerful as you have all image events automatically because of the Element system so you dont have to worry about animations nor loading different images.
Anyways here is commented example script:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | /* This AngelScript file is for XML definied Button that automatically places itself into game using the info provided on XML file. To create script for that button we simply create script with same filename as provided in XML file. In example this file is Equip.as. */ //All variables declared outside of scope are globals. int x = 0; int y = 0; //Lets declare global X and Y for our Equip inventory window. //In AngelScript we have types called Objects and Handles just think them similar as pointers //but instead of * you use @ IWindow@ handle; //Here is the predefined onClick() global behavior for button. void onClick() { if(handle is null) { //We check if the window is NULL aka does not exist. /* We create Window. Don`t worry about the Equip.backgrnd thingy, when i get element system complete you can simply type Equip and you get all states automatically. Like Hover image, Pressed Image etc.. if definied. */ @handle = addWindow("Equip.backgrnd",x,y,x,y,""); handle.setEvent(1,"void equipClose()"); //We register Close event for the Window we just created. //The event ID`s will be all Constanted. So don`t worry. } else { //If window exist and you press the button. handle.close(); //We close the window. } } //onHover event, won`t mess with it now. But could be useful for popups, tooltips etc.. void onHover() { } //Now here is our registered event for the Window. It`s actually normal function. void equipClose() { x = handle.getX(); y = handle.getY(); //We store the X and Y when the window is closed, so it will open up in same place again. @handle = null; //And then kill the window handle. } /* That`s it. The scripting implentations are still far for done and i may include Vector2d type for x and y. */ |
Result:

Fully draggable Window which is customized with Maple Story element.
ViewGit repo
Git Repo
Created a viewgit repository, not so interesting. But the way it runs is pretty interesting. I dint want to yet host the project on those big subversion sites so i made a local git with gitosis first.
Then when browsing with the Opera Browser, I noticed something amazing. Service called Unity. It basically turns your Opera browser into web server and gives many many functionality shared with others.
I first tested it with the unite programs like fridge and so.. And then started finding more, and found unite app that proxies your local web server to unite.
So basically, whenever i run opera, you can proxy to my local Apache web server through Opera Unite site.
Pretty nice.
Anyways, some may be interested whats happening with IrrMaple?
Well, currently I’ve got edu, and it takes all my damn time. But recently I’ve organized a bit of time for programming. So I started rewriting the engine and making it modular. You can watch the progress on git. It should have a bit activity for now.
Git Repo